Velociraptor head sculpt.
I started the sculpt with a polysphere in Zbrush. After finishing the basic forms, I did retopology using 3D Coat and unwrapping in Maya .I dint use any alphas for creating the scales.
The texturing is done in ZBrush itself. Some WIP texturing images
Also tried test render in Marmoset Toolbag 2.
I started the sculpt with a polysphere in Zbrush. After finishing the basic forms, I did retopology using 3D Coat and unwrapping in Maya .I dint use any alphas for creating the scales.
The texturing is done in ZBrush itself. Some WIP texturing images
Also tried test render in Marmoset Toolbag 2.
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